by Nicholas C. Delos
It’s easy to be confused as to what the scientific findings are on video games and violence. What is somewhat clear is the cause for such confusion. That is not to say that all studies on the subject are inconclusive, in fact, they are pretty near all over the map.
One study of 387, 12 to16 year-olds, found frequent video gamers self-reported increased playing time correlated with aggressive behavior. Another, on 117 undergraduates found no correlation between violent video gaming and increased violence. Still another, by Kestenbaum & Weinstein on 208, 11 to 14 year-olds, found aggressive video games actually had a calming effect. Still worse, many studies fail to factor out sources of error such as whether more violent people are attracted to violent video games.
Such common errors in studies would seem to indicate that the study is a new field. That is, however, quite wrong. Only ten years after “pong”, the first video game to gather widespread popularity, was released in 1972, early studies on violence and video gaming were well underway.
That is not to say video games are harmless. Studies of the effects of violent video games on younger children are more conclusive. Such studies generally show an increase in violent behavior during normal play among children who play or view violent video games. Additionally, many psychologists fear that the increased exposure to violence could lead to additional desensitization to violence similar to that found after prolonged exposure to graphic violence on the television. Video gaming has also been found to be addictive, and the long periods of screen use associated with gaming can lead to increased rates of near sightedness.
Additional information from scholarly sources